Apple’s smartphone share rises, but Android still on top

Apple andAndroid both grabbed a bigger piece of the pie last quarter, but Google’s mobile OS kept the top spot with almost half of all U.S. smartphone customers.

For the quarter, Android’s market share rose to 47.3 percent, according to ComScore, up from 44.8 in the prior quarter. Apple also watched its share rise to 29.6 percent from 27.4 percent but remained in second place by a wide margin.

Apple enjoyed a huge gain in smartphone sales during the holiday quarter, selling a record 37 million handsets. But Android continued its onslaught fueled by the wide variety of phones from Samsung, LG, Motorola, and other manufacturers.

The rest of the smartphone pack didn’t fare as well as the top two, according to ComScore.

RIM’s market share dripped to 16 percent from almost 19 percent the prior quarter. the company has been facing a tough climate with a shrinking market share and recent shakeup in management. new CEO Thorsten Heins is now under the gun to try to turn things around for the BlackBerry maker.

Microsoft’s Windows Phone lost almost a point in market share, giving it 4.7 percent, while Nokia’s Symbian fell even further with a 1.4 percent share.

Microsoft and Nokia are hoping their partnership will kick off a mobile rebound for both companies. Nokia has recently been introducing its Windows Phone Lumia lineup to the world, with the 710, 800, and 900 already in the market or soon to debut.

Nokia’s chairman, Jorma Ollila, said on Wednesday that he expects 2012 to be a rough year for the company as it transitions to Windows Phone, according to Reuters. But ultimately he sees the Nokia-Microsoft combo becoming one of top three smartphone platforms, joining Apple and Android.

Overall, almost 98 million people in the U.S. owned smartphones last quarter, accounting for 40 percent of all mobile phone users.

(Credit:ComScore)

Looking at the smartphone makers, Samsung took first place with a 25 percent market share thanks to demand for its Galaxy phones. LG and Motorola were in the second and third spots, respectively.

Apple was stuck in fourth place with a 12.4 percent share even though it was the only manufacture to show gains for the final quarter. RIM was last among the top five with a 6.7 percent share.

Apple and Samsung have actually been dueling with each other this past year for the title of top global smartphone maker. A recent Strategy Analytics report found that Apple came out ahead in the last quarter of 2011, although Samsung won the overall victory for the year.

<a href="http://news.cnet.com/8301-13579_3-57371030-37/apples-smartphone-share-rises-but-android-still-on-top/tag:news.google.com,2005:cluster=http://news.cnet.com/8301-13579_3-57371030-37/apples-smartphone-share-rises-but-android-still-on-top/Fri, 03 Feb 2012 15:06:28 GMT”>Apple’s smartphone share rises, but Android still on top

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Nokia profits dive as new phones slow to take off

A text message of the Q4 Nokia results is seen on the screen of an early Nokia mobile phone in this photo illustration taken in Paris January 26, 2012.

Credit: Reuters/Mal Langsdon

HELSINKI (Reuters) – Nokia Oyj reported a 73 percent fall in fourth-quarter earnings as sales of its new Windows Phones failed to dent the dominance of Apple Inc’s iPhone or compensate for diving sales of its own old smartphones.

The world’s largest cellphone maker by volume unveiled a year ago a major strategy shift to Microsoft Corp software for its smartphones in an attempt to challenge Apple and Google Inc’s Android. But Apple’s phones in particular have proved far more popular.

Apple reported earlier this week sales of 37 million iPhones for the December quarter. Nokia has sold over 1 million Windows ‘Lumia’ Phones, since its launch in mid-November.

“It is more than some were expecting, but it’s not going to worry Apple or Google,” said analyst Nick Dillon from research firm Ovum.

Nokia said it expected its phone business’ underlying earnings to be around breakeven in the first quarter, well below analysts’ forecasts, with sales falling more than usual in the seasonally weaker quarter.

“The report highlights that the start of the Windows strategy is slow, and we have very little concrete data to predict its success at this point,” said analyst Michael Schroder from FIM Securities.

“There are a lot of uncertainties. these are critical times for the future of the whole company. The next months will be extremely important.”

Ben Wood, head of research at mobile consultancy CCS Insight, compared Nokia to a late starter in a marathon, saying it needed to move fast: “The reality is that it’s going to have to be an exceptionally fast marathon if it wants narrow the gap with its rivals.”

To close the gap, Nokia will need to move quickly to push out the phone into more markets and with secure more partners.

Windows Phones have only been released in 15 markets so far, meaning Nokia has yet to take full advantage of its worldwide sales force — a presence that could help boost sales fast.

In the United States, it has partnered with no. 4 U.S. carrier T-Mobile to enter the U.S. smartphone market, and has yet to break into two of the other largest smartphone markets in the world — China and Japan. a ramp up in those countries could help Nokia close the gap with rivals.

Analysts said Nokia also needed to focus on marketing and sales channel to drive Lumia sales volumes.

“They need to market the hell out of it,” said Gartner analyst Carolina Milanesi. “Android is still an easy sale. Nokia needs to convince the sales people in stores to sell Nokia.”

Nokia’s fourth-quarter core earnings per share of 0.06 euro were better than the market’s expectation for 0.04 euro. The results were boosted by a $250 million payment from Microsoft as part of the Windows Phone sales deal.

Shares in the Nokia were up 1 percent to 4.10 euros at 1526 GMT, regaining some ground lost over the past week following poor results from its suppliers.

Nokia proposed a 0.20 euro-per-share dividend for 2011, slightly more than expected.

The board put forward Risto Siilasmaa as its next chairman replacing long-time leader, Jorma Ollila, who steps down in May.

Nokia’s quarterly net loss totaled 1.1 billion euros ($1.43 bln), or 0.29 euros per share, due to a 1.1 billion writedown for its digital mapping assets.

Microsoft has tried to enter the mobile industry for more than ten years, but with little success. its market share is 1-2 percent. Canalys analyst Pete Cunningham said Microsoft’s deal with Nokia was make or break for its ambitions in this sector.

“Nokia gives Microsoft a chance to enter the big stage. if they cannot make it work, arguably this is the end of the road,” he said.

(Additional reporting by Jussi Rosendahl, Terhi Kinnunen and Eero Vassinen; Editing by Jodie Ginsberg and Erica Billingham)

<a href="http://www.reuters.com/article/2012/01/26/us-nokia-idUSTRE80P00820120126?feedType=RSS&feedName=topNews&rpc=71tag:news.google.com,2005:cluster=http://www.reuters.com/article/2012/01/26/us-nokia-idUSTRE80P00820120126?feedType=RSS”>Nokia profits dive as new phones slow to take off

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ToldU Mobile App Puts Users in the Game Rather than Monday Morning Quarterbacking Super Bowl XLVI

SANTA MONICA, Calif.–(BUSINESS WIRE)–Every football fan knows this feeling: a complete pass or touchdown happens just like you KNEW it will, and you shout – “I told you!” now viewers can get bragging rights beyond their living room with the new ToldU mobile application. Whether it’s Brady throwing 79 yards for a 3rd down touchdown or Eli going down with a loss of 12 yards – you get to call the action before the play and declare your football supremacy.

“By playing ToldU during a live event like the Super Bowl, players prove their expertise over a long haul – justifying it statistically. Winners get to brag over their winnings on Facebook, and – if they are good enough – win prizes.”

Beginning with the current football season and culminating with Super Bowl XLVI, ToldU users can compete live against their friends and nationwide viewers in a fun, interactive and challenging environment for ultimate bragging rights: to say “I ToldU so!”

ToldU users choose from a selection of possible outcomes, in real time and as it happens during Sunday’s Super Bowl game, risking virtual points based on the likelihood of the event actually occurring. Users win or lose points based on the accuracy and speed of their prediction – giving each user the ability to brag about their expertise in a statistically-derived leaderboard.

“ToldU engages one of the oldest urges in the world: the need to prove that I am better than my friends,” observed Matan Arazi, ToldU’s CEO. “By playing ToldU during a live event like the Super Bowl, players prove their expertise over a long haul – justifying it statistically. Winners get to brag over their winnings on Facebook, and – if they are good enough – win prizes.”

ToldU allows all those arm-chair quarterbacks to put their money where their mouth is before every snap of football games, allowing users to predict the outcome of every play. Whether users think the head coach will call a run, the quarterback will get sacked or the home team will kick it through the uprights, ToldU gives users the chance to tout their smarts!

Users will have the ability to connect with their friends, family and other football fans within the iPhone or Android version of the app to get their competitive juices flowing. After they make their predictions, ToldU users will have the option to move the smack talk on Facebook walls where they can tell their social network that just how good they are. Let the rivalries begin…

ToldU is available for download for free in the Android Marketplace and the iTunes Store, or visit http://www.ToldU. For our online newroom visit http://bit.ly/ToldUSuperBowl.

<a href="http://www.businesswire.com/news/home/20120201007204/en/ToldU-Mobile-App-Puts-Users-Game-Mondaytag:news.google.com,2005:cluster=http://www.businesswire.com/news/home/20120201007204/en/ToldU-Mobile-App-Puts-Users-Game-MondayThu, 02 Feb 2012 13:53:21 GMT”>ToldU Mobile App Puts Users in the Game Rather than Monday Morning Quarterbacking Super Bowl XLVI

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Samsung Galaxy Tab 7.7 Android tablet

Samsung Galaxy Tab 10.1 review Best 7in tablets

Samsung Galaxy Tab 7.7: Design and display

It seems Samsung is intent on releasing a tablet with every screen size imaginable. It has already produced 10.1in, 8.9in and 7in sized tablets, along with the 5.3in, part smartphone, part tablet Galaxy Note. The Galaxy Tab 7.7 adds a fifth screen size to the mix, attempting to strike a balance between portability and functionality.

Although 7.7in may initially seem like an odd screen size, the ultra slim and light form factor of the Galaxy Tab 7.7 makes it feel logical. The tablet is just 7.9mm thick and weighs only 335g, making it one of the thinnest and lightest devices in its class. As a comparison to other smaller tablets on the market, the Galaxy Tab 7.7 is both thinner and lighter than the BlackBerry PlayBook, the Acer Iconia A100, and the Toshiba Tablet AT1S0.

The Samsung Galaxy Tab 7.7 is instantly recognisable thanks to an attractive brushed metal finish on the back and a thin, silver bezel around the edges. Every aspect of the Galaxy Tab 7.7′s design screams quality — from the well positioned power and volume keys that provide great tactility, to the gloss silver edging surrounding the headphone jack.

The Galaxy Tab 7.7′s svelte frame has made it tough for Samsung to include extra ports, but the tablet covers most of the basics. on the top edge you’ll find a headphone jack, on the right side volume buttons and a power/screen lock key and on the left a microSD card slot, covered by a plastic flap. The bottom of the device houses dual speakers and Samsung’s proprietary dock connection. this connector looks remarkably similar to Apple’s 30-pin connector port used on both the iPhone and iPad.

The Galaxy Tab 7.7′s design is complemented by an outstanding screen, an AMOLED plus panel with an impressive resolution of 1280×800. The display is responsive, has excellent brightness and impressive colour reproduction. The 1280×800 resolution may not sound all that special on paper, but when you consider this is the same number of pixels used in most 10in Android tablets, the result is a sharper and crisper image. this is especially evident when reading long blocks of text on a Web site.

Next page: Software, performance, battery life and more

<a href="http://www.pcworld.idg.com.au/article/414051/samsung_galaxy_tab_7_7_android_tablettag:news.google.com,2005:cluster=http://www.pcworld.idg.com.au/article/414051/samsung_galaxy_tab_7_7_android_tabletWed, 01 Feb 2012 05:02:02 GMT”>Samsung Galaxy Tab 7.7 Android tablet

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SciTechTalk: Smartphone keyboards bring hands-on debate

As modern smartphones begin to look more alike, there is one user preference difference that has kept phone design firmly in two camps: the keyboard — virtual or physical.

All smartphones offer a virtual keyboard that pops up on screen for texting, e-mailing, entering Web searches and the like, but that doesn’t satisfy all users, many of whom feel much more comfortable — and believe they’re faster and more efficient — with a physical keyboard.

That’s why most smartphone makers still give users a choice.

It is not a manufacturing decision to be made lightly since there is a considerable financial penalty in providing a full physical keyboard.

A virtual keyboard on screen is just a few more lines of software code; a sliding keyboard brings significant design and manufacturing costs.

That the demand for a physical keyboard remains strong may boil down to a generational issue. Young smartphone users, who’ve grown up in a touch-screen world, seem perfectly happy with on-screen keyboards offering no tactile feedback other than perhaps a beep or buzz. In fact, to watch a typical teenager texting furiously with thumbs or fingers dancing across the screen is to marvel at the dexterity involved.

Many older phone users, who may have actually used a typewriter or at least a desktop computer with a full-size typewriter-style keyboard, feel less comfortable with the tiny keys crowded on screen in the typical virtual version.

Phones with physical keyboards have been around for a while, although many of the first ones, like BlackBerry or Palm units, had tiny keyboards sharing space with screens on the front of the phones.

Many men, with larger hands, often complain about the difficulty of hitting the right key or hitting more than one with the resulting gobbledy-gook requiring constant backspacing — if they can even find the backspace key.

Will one or the other eventually win out? the smart money would probably go with on-screen keyboards, for reasons of economy for manufacturers if nothing else.

Also, as screens get larger — with some phone models approaching 5-inch screens — on-screen keys get bigger. Android phones now come with Swype technology that allows the user to just drag a finger across the keyboard and the phone figures out what word is being spelled — offering choices in case best guess wasn’t good enough.

In the meantime, however, every major cellphone manufacturer has opted to continue to give consumers the choice, with all featuring one or more “sliders.”

The major exception is, of course, Apple.

And even here the aftermarket has stepped in. Users can purchase a case that affixes to the back of the Apple phone and slides out to reveal — yes — a full physical QWERTY keyboard.

Even the most current model lines of phones offer the option.

Motorola offers three of its new flagship DROID phones — the DROID Razr, the DROID Razr Maxx and the DROID 4 — that from a distance of 3 feet can’t be told one from another.

The difference? Pick up a DROID 4. Hmm, a little thicker. why is that? Because it slides open to reveal its “PC-like, edge-lit QWERTY keyboard,” Motorola is happy to tell prospective buyers.

Fans of touch-typing can rejoice, at least for now. the keyboard with buttons you can actually feel and push is still with us.

<a href="http://www.upi.com/Technology_News/2012/01/29/SciTechTalk-Smartphone-keyboards-bring-hands-on-debate/UPI-66131327833000/?spt=hts&or=6tag:news.google.com,2005:cluster=http://www.upi.com/Technology_News/2012/01/29/SciTechTalk-Smartphone-keyboards-bring-hands-on-debate/UPI-66131327833000/?spt=hts”>SciTechTalk: Smartphone keyboards bring hands-on debate

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Android screen chaos: A feature, not a bug

Phones come in many sizes, and Android (on the two Nexus models here) is designed to span the range.

(Credit:phone-size.com)

One of the pesky fragmentation issuesAndroid programmers must worry about is different screen sizes.

With resolution changing from one phone to another, programmers have to figure out exactly how much room they can devote to icons, photos, video game backgrounds, dialog boxes. But, Google argues, paying the price upfront pays programmers back in the long run–and helps them avoid the fixed-resolution difficulties that afflicted Palm.

Indeed, even before the first Android phone hit the market, Google had set on an approach designed to accommodate not just different pixel resolutions, but also pixel densities–the number of pixels per inch. Android framework engineer Diane Hackborn described the company’s philosophy in a Google+ post yesterday:

Much of the motivation for this came from experience at Palm/PalmSource. Palm devices traditionally had a 160×160 screen. Later in their life, Sony introduced a 320×320 screen; this worked pretty well by just doubling the coordinates supplied by the application so (unless using new APIs) it still thought it was drawing on a 160×160 screen but the OS would convert those and take advantage of the higher-resolution screen to show sharper text and drawn shapes.

This strategy became problematic in PalmOS later, however, when it wanted to ship QVGA [320x240] screens. these were cheaper to produce since they were used in many other devices; by putting the handwriting area at the bottom of the screen you could still have the expected square area for the app. However their density was halfway between 160×160 an 320×320, giving a scaling factor of 1.5, and here the problems appeared.

Scaling up object dimensions by a 1.5x meant, for example, that “your nice solid lines now get various gray smudges on them depending on how they align with the real screen pixels,” she said.

To address Android’s challenges with screen sizes and resolution, the operating system uses an idea called the density-independent pixel, variously abbreviated dp or dip.

Android’s approach to screen resolution can be baffling, and Android comes with a variety of layout tools. Once you master them, “it’s zero-effort-easy to make layouts that automatically resize for portrait/landscape device orientations and varying screen sizes,” said Meridian Apps programmer Nick Farina in a blog post.

“If you specify, in your application, a button with a width of 100 pixels, it will look at lot smaller on the 640×480 device than on the 320×480 device. Now, if you specify the width of the button to be 100 dip [density-independent pixels], the button will appear to have exactly the same size on the two devices,” said Android engineer Romain Guy in a mailing list post.

Pixel-per-inch densities vary, so Android programmers need to include graphic elements in multiple sizes.

(Credit:Google)

The Android approach could theoretically handle any pixel-per-inch density. But for convenience, Google set up what Hackborn called “a few major buckets…ldpi (approx 120dpi), mdpi (160 dpi), hdpi (240 dpi), and xhdpi (320 dpi).” To handle the approach, Google exhorts programmers, “Provide resources for different screen densities (DPI) to ensure that your app looks great on any device.”

So there’s upfront work for coders and graphic designers. But the result, she said, is that software adapted reasonably well to the arrival of the Galaxy Nexus and its 316dpi, 1280×720 screen.

“Android and its applications were able to pretty much run on it as-is,” Hackborn said.

So yes, the Android approach is flexible. it had to be, of course: from the start, Google envisioned Android as an operating system for many manufacturers.

Android is vibrant, but it's messy, too.

(Credit:Stephen Shankland/CNET)

Things work very differently in the world of theiPhone, where Apple is in firm control.

With iOS, programmers pay more attention to each pixel. when theiPhone 4 arrived, the screen resolution doubled exactly from 480×320 to 960×640, making the pixel-doubling math easy. many signs point to the next-generation iPad taking the same approach, doubling the first iPads’ 1024×768 resolution to 2,048×1,536 pixels.

Apple’s approach surprised Tim Bray, an Android developer evangelist for Google, when he realized how it worked from Farina’s explanation.

“I initially shook my head in disbelief at all the little bits of hard-coded arithmetic, like y += 7 and MARGIN – 30. Clearly this logic is not resilient in the face of a different-shaped screen. But I bet it’s fast,” Bray said. He added:

It’s plausible, as Nick Farina implies, that iOS’ fixed-dimensions screen model is partly responsible for the astonishingly-fast performance Apple wrings out of the underlying hardware.

And I’m not even saying that Apple’s choice here is wrong. the trade-off, if I understand it correctly, is form-factor flexibility for performance and simplicity, and so far that’s been working out pretty well for them.

<a href="http://news.cnet.com/8301-30685_3-57367867-264/android-screen-chaos-a-feature-not-a-bug/tag:news.google.com,2005:cluster=http://news.cnet.com/8301-30685_3-57367867-264/android-screen-chaos-a-feature-not-a-bug/Sat, 28 Jan 2012 18:25:34 GMT”>Android screen chaos: A feature, not a bug

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The Globe and Mail

Mobile, as no doubt you’ve heard, is big – so big that Apple posted $46.3-billion in revenues in its last quarter alone, mostly on the backs of iPhones and iPads. That’s bigger than the GDP of Guatemala, if anyone’s keeping track.

So it’s a puzzle that more companies haven’t taken the time to create mobile versions of their websites, which cater both to mobile users’ smaller screens and their altered priorities while on the go.

More related to this story

In part, blame the craze for downloadable apps. but the open Web is coming back to the fore as a platform.

“Apps are hot; everyone wants an app,” says Owen Prior, a project manager at Relentless Technology, a Vancouver-based Web design and marketing firm. “but really, it’s not the most flexible way to build your mobile website.”

But going mobile isn’t as simple as shrinking your existing homepage. Here are four things to consider before taking the leap:

1. Start with analytics

What do people on the go want out of your website? as it turns out, your Web host already knows the answer.

Web servers keep track of what kinds of devices people use to visit your site. Typically, they do this by noticing the kind of Web browser they’re using. this means that the server also knows which devices are being used to visit which pages.

So when you’re looking to create a mobile-optimized version of your current website, start by checking to see which pages are being frequented by users checking in from iPhones, BlackBerrys and Android devices. You’ll probably find that they’re visiting some pages more than others.

2. Get the bare essentials out front

The stories that analytics tell about mobile viewing patterns will vary from site to site. but Web designers say some patterns are constant. Users surfing from a desktop might have general questions about a company, and could be willing to surf about.

“The mobile visitor has a different goal in mind,” mr. Prior says. “They want the address and phone number. Then, they’re gone.”

Try to get as much of the information that mobile browsers look for onto your mobile site’s front page – especially that phone number, which smartphones can hotlink to for one-touch dialling.

After the basics, the next thing mobile customers will likely be searching for is product information.

This is where the design task gets more complicated. Merchants will want to decide whether the goal of their mobile site is to act as a tool that will help draw customers into the store and help them shop, or a mobile-commerce application that will enable entire purchases to be made remotely, with the help of shopping cart software.

3. Think devices

Since a website can tell what kind of device is being used to view it, it can be programmed to tailor itself accordingly. some outfits serve up versions of their websites specially designed for iPhones, with iPhone-like menus, and iPads ,with big graphics that can be swiped.

But it often makes more sense to make sure a single design works across all mobile devices of a given category (phones, say, or tablets). this approach requires less work to maintain, and lets your design stay true to your company’s brand, not the gadget’s.

“We’ll try to keep the branding consistent across all the separate devices,” says Joel Sinclair, a partner at Media Dog, a Calgary-based Web design and development studio. “We’ll try to develop one website for all the devices if we can.”

And the bigger screens, like iPads and PlayBooks? They’re usually well-suited to be directed to regular Web homepages.

4. Remember the Flash equation

Apple’s mobile devices, the iPads and iPhones, famously eschewed Adobe’s Flash animation plug-in, which many websites use to stream online video and provide a bit of ,well, flash.

Apple doesn’t have the same stranglehold on the mobile market it did in years past, but it still has plenty of clout. Last November, Adobe announced it would stop developing Flash for mobile browsers, so even though Android and PlayBook users can see Flash websites today, the future looks cloudy.

Many of the capabilities that people looked to the Flash plug-in to provide have been taken up by new technologies built into Flash-free Web browsers (these are usually lumped under the moniker “HTML5”). these include animated visual effects and streaming video.

For now, though, there are still complications. The industry is still coming to grips with these new standards. Streaming a video without Flash isn’t as simple as throwing it on YouTube; special hosting arrangements need to be made with your service provider.

It’s also worth noting that many small businesses still request desktop websites whose graphic design uses Flash, whethert for aesthetics or navigation.

“We don’t push a lot of clients there, but a lot of clients still request it,” mr. Sinclair says.

This isn’t always the best idea, even if it’s a website meant for desktops. If devices like iPads and PlayBooks, with seven- or nine-inch screens load those same desktop websites, then without Flash, those sites won’t look as they should – on millions upon millions of gadgets.

Other stories can be found on the Web Strategy section of the Report on Small Business website.

Join The Globe’s Small Business LinkedIn group to network with other entrepreneurs and to discuss topical issues.

Our free weekly small-business newsletter is now available. every Friday a team of editors selects the top picks from our blog posts, features, multimedia and columnists, and delivers them to your inbox. If you have registered for The Globe’s website, you can sign up here. Click on the Small Business Briefing checkbox and hit ‘save changes.’ If you need to register for the site, click here.

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BBC Launch News App For Android Tablets

The BBC have announced that they have launched a new version of their BBC News application for Android tablets.

Last year a version of the BBC News application launched for Android smartphones which has since been downloaded by over three million people.

The new tablet version optimizes the experience for use on larger screens , but is only compatible with tablets running on Android Honeycomb. Additionally, you need to have a tablet with a touch-screen larger than 7.1 inches with the app supporting both landscape and portrait viewing.

The BBC News application can easily be customised so you only see whats of interest to you and also features a number of on-demand videos, which can be streamed over WiFi or 3G. The Beeb also confirmed they are working on an International version of the application which should be available to download soon.

You can download the BBC News application for Android Tablets by clicking here.

<a href="http://www.3g.co.uk/PR/Jan2012/bbc-launch-news-app-for-android-tablets.htmltag:news.google.com,2005:cluster=http://www.3g.co.uk/PR/Jan2012/bbc-launch-news-app-for-android-tablets.htmlFri, 27 Jan 2012 10:56:02 GMT”>BBC Launch News App For Android Tablets

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Pantech Burst: First Look at an Inexpensive LTE Android Phone

I got a quick look at the Pantech Burst shortly after it was announced at the AT&T Developer Summit keynote. the 4G LTE-capable Pantech Burst will cost $49 with a two-year contract; when bundled with the Pantech Element Honeycomb tablet the Burst will be free. the Burst will debut January 22 at AT&T stores.

The Burst has a 4-inch Super AMOLED display, 16GB of on-board memory (expandable to 32GB), a dual-core 1.2GHz processor with 1080p video playback. the 5-megapixel camera can capture video in up to 720p resolution and there’s a VGA camera for video chat. And of course, you also get the benefit of AT&T’s fast LTE 4G speeds. all of this is pretty sweet at $50.

Pantech has been making messaging-focused feature phones for AT&T and Verizon for quite some time, but moved into the Android space last year. the company is focused on affordability and offering phones to first-time smartphone owners. the Pantech Burst is the company’s best offer yet. while there’s an overlay on Android 2.3, it is pretty lightweight and unobtrusive.

In my quick hands-on use, the Burst felt smooth and AT&T’s LTE speeds really shined when I used the browser. the camera seemed pretty solid as well, though it was a little harder to test in the oddly lit meeting room. like the Pocket, you get seven home screens to customize with widgets or shortcuts to apps. At the bottom of every home screen is a navigation bar with shortcuts to the dialer, your SMS messages, the browser, and the apps menu.

The Burst comes in two colors, red and titanium. Both are quite attractive, though I’m partial to the red. the battery cover has a “brushed” look, which makes the Burst look a bit more high-end.

For more blogs, stories, photos, and video from the nation’s largest consumer electronics show, check out PCWorld’s complete coverage of CES 2012.


<a href="http://www.pcworld.com/article/247685/pantech_burst_first_look_at_an_inexpensive_lte_android_phone.htmltag:news.google.com,2005:cluster=http://www.pcworld.com/article/247685/pantech_burst_first_look_at_an_inexpensive_lte_android_phone.htmlTue, 10 Jan 2012 08:17:58 GMT”>Pantech Burst: First Look at an Inexpensive LTE Android Phone

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Is the tablet stylus making a comeback?

If indie bands can dress like Fleetwood Mac circa 1975, and women in new York City can sport leg warmers like “Flashdance” extras, why can’t Samsung bring back the stylus pen fortablets and smartphones?

It seems like the company just might try to revive this old trend, much like those indie rockers and fashionable hipsters of new York City are bringing back bygone fashion trends many of us who lived through them the first time wish we could forget.

Ryan Bidan, a product marketing manager for Samsung, told Laptop in an interview published this week that that the company may bring the Galaxy Note’s S Pen stylus to tablets, along with some “3D gesture” technology.

“I think a pen interface continues to make a lot of sense across a number of screen sizes, like the larger is more obvious of those,” Bidan said in the interview. “That’s about as specific as I can be without announcing a product.”

Back in the day when tablets first arrived on the scene, styluses (or styli, if you prefer) were all the rage. Over two decades ago, Microsoft introduced Windows for Pen Computing. Then there were the pen-based “tablet PCs” from IBM, Toshiba, Fujitsu, and others. and they all used a stylus for input into the tablet.

And why was that? Necessity. The early tablets used resistive touch screens, which required users press down hard on the screen to register an input. and a finger simply wasn’t enough to do the trick. But in the mid-2000s, capacitive screens started to come on the scene. and tablets using this technology didn’t need the stylus to make accurate inputs into the device.

Then Apple launched theiPad in 2010, which uses a capacitive screen and does not come with a pen or stylus. in fact, Apple’s late co-founder and CEO Steve Jobs detested the stylus and associated it with failed products. when asked at an Apple event in 2010 if the iPad would ever use one, he spoke of his competitors’ products:

“If you see a stylus, they blew it.”

I know it may be heresy in the tech world to say that Steve Jobs was wrong. But maybe he was. Sure, a stylus or digital pen can get lost between the cushions of the couch. (At least that’s what one editor at CNET said happens all the time to her son’s Nintendo DS stylus.) But sometimes your finger just isn’t enough when it comes to drawing or painting. if it were, then the Mona Lisa would have been a finger-painting.

Sometimes artists need a more refined tool. this is probably why third parties have developed their own apps and styli for the iPad–there are dozens on iTunes that can be used with the iPad to render fine lines for sketches, drawings, photo retouching, and even digital painting.

And perhaps, even Jobs and his beloved Apple may have had a slight change of heart when it comes to the stylus. in July 2011, the U.S. Patent and Trademark Office published two of Apple’s patent applications relating to stylus input on capacitive touch screens and other surfaces.

One of those describes a stylus that uses a heated conductive tip. The stylus can be charged when inserted into the touchscreen device for storage. and the second patent describes a stylus that could be used to write on any surface and then it displays what’s written or drawn on a separate computing device, kind of like a Livescribe pen.

What to make of Samsung’s stylus Like Apple, Samsung has not offered its own stylus with its Galaxy Tab, GoogleAndroid tablets. But it recently introduced the Galaxy Note, an oversized smartphone, that uses its S Pen stylus technology as one method of input.

I checked out the Samsung Galaxy Note at CES and I’ll admit that the 5.3-inch screen and tricked-out stylus aren’t for everyone. But I was generally impressed with the performance of the device. I am not an artist by any stretch of the imagination, but I found some useful applications for the S Pen. For example, you can take a screenshot of a map and use the S Pen to trace the route that you’ll be taking directly onto the map. you could also take a screen shot of an article and make notes in the margins, highlighting and underlining excerpts.

Clearly stylus technology has come a long way since the days of tablets using Windows for Pen Computing. Back then the technology was immature. Early handwriting recognition technology was inaccurate. and there weren’t enough good applications to make a business case for owning such an expensive device.

The Samsung Galaxy Note is one proof point that the technology has improved. and it’s not just the stylus that has improved, but the way in which Samsung has packaged the software to use the input from the stylus is also more advanced. in November, Samsung released a software development kit that will allow developers to add S-Pen input to their apps.

Stephen Vilke, co-founder and CTO of the mobile startup Framehawk, had been looking for a mobile device with a stylus for a long time. he tried the HTC Flyer when it came out last year, but he said he was disappointed by the accuracy of the pen. and there was nowhere on the device to attach the stylus so he wouldn’t misplace it. after seeing the Samsung Note at CES this year, he bought one. and so far, he says, he loves it.

Vilke said he was impressed with how Samsung integrated the input from the stylus into the device, allowing users to double-tap the screen to enter the note-taking app or allowing people to temporarily hide their note while referencing an e-mail. he was also impressed by the the screen capture functionality. But he said his favorite thing about the device is Swype, a keyboard application for Android devices that allows people to type much faster by swiping keys on the virtual keypad. Vilke said the application works even better with the stylus than it does with his finger.

“Swype with a pen is genius,” he said. “Your hand barely moves. and I can whip out text way faster now, since I don’t move my hand all over the screen.”

Vilke said he uses the stylus about 60 percent to 70 percent of the time now, because it’s just easier and more natural for him to use than his finger. and because there is a built-in slot for the stylus, he hasn’t lost it.

“This may sound crazy, but the stylus is more natural for a guy like me who spent his school years with a pen or pencil in my hand,” he said.

If Samsung and other developers can translate many of these same apps and functionality into larger tablets, it could find an enthusiastic niche market. and it won’t be the only company including a stylus in their products. The Ice Cream Sandwich version of Android comes with stylus support built in, so other tablets may also introduce tablets stylus support. Microsoft’s upcoming tablet software Windows 8 will also include support for both finger and digital stylus input.

But Samsung and others looking to bring the stylus back will have to be careful about how they introduce and market these products. Recent products highlighting the stylus as an important feature, such as HTC’s Flyer tablet, have been big commercial flops. Of course, this may have been due to other issues, such as pricing and overall device performance. But it’s still something to consider: most products marketed for their stylus have not been hits.

Still, if Samsung’s stylus technology is better than the technology used in other products, or it’s able to integrate the input method more seamlessly into the product, it could strike a chord with all those artists looking to add a stylus to the iPad. after all, if leg warmers can make a comeback, certainly the tablet stylus can become vogue again, too.

<a href="http://news.cnet.com/8301-30686_3-57366300-266/is-the-tablet-stylus-making-a-comback/tag:news.google.com,2005:cluster=http://news.cnet.com/8301-30686_3-57366300-266/is-the-tablet-stylus-making-a-comback/Thu, 26 Jan 2012 21:14:10 GMT”>Is the tablet stylus making a comeback?

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